class Settings():
    """存储《外星人入侵》的所有设置的类"""

    def __init__(self):
        """初始化游戏的设置"""
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (230, 230, 230)

        # 飞船速度
        self.ship_limit = 3


        # 子弹设置
        self.width = 3
        self.height = 20
        self.CL1=(255, 60,0)
        self.allow = 20
        #s子弹的设置

        self.s_allow = 3
        self.CL2=(0,0,255)
        self.s_width = 100

        self.bullet_width = self.width
        self.bullet_height =  self.height
        self.bullet_color =  self.CL1
        self.bullets_allowed = self.allow

        # 外星人设置
        self.fleet_drop_speed = 10
        # fleet_direction 1-：右移；-1：左移
        self.fleet_direction = 1

        # 加快游戏节奏的设置
        self.speedup_scale = 1.1
        # 外星人点数提高的速度
        self.score_scale = 1.5

        # 初始化游戏节奏
        self.initialize_dynamic_settings()

    def initialize_dynamic_settings(self):
        """初始化随游戏进行而变化的设置"""
        self.ship_speed_factor = 1.5
        self.alien_speed_factor = 1
        self.bullet_speed_factor = 3
        # fleet_direction 1-：右移；-1：左移
        self.fleet_direction = 1
        # 记分
        self.alien_points = 50

    def increase_speed(self):
        self.ship_speed_factor *= self.speedup_scale
        self.bullet_speed_factor *= self.speedup_scale
        self.alien_speed_factor *= self.speedup_scale
        self.alien_points = int(self.alien_points * self.score_scale)
        # print(self.alien_points)
